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KOSS portaPro headphones

Trying to achieve a photo-realistic look. Interestingly, these headphones are surprisingly difficult to model.

Modeled in Blender and rendered using Cycles Render. Decals created in Inkscape, remaining materials were created using procedural shaders. The sofa asset is from a previous project: https://www.artstation.com/artwork/naXJ9.

"Lightbox" render

"Lightbox" render

Simple "product shot" scene

Simple "product shot" scene

Simple "product shot" scene II

Simple "product shot" scene II

"Dramatic" lighting

"Dramatic" lighting

Shaded wireframe model before applying subsurf modifier

Shaded wireframe model before applying subsurf modifier

Sketchfab model